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Ghost Of Tsushima At Game Awards 2019: New Reveal Coming

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Revision as of 09:50, 19 April 2026 by HarryMeadows787 (talk | contribs) (Created page with "<br>Ghost of Tsushima looks to be properly mind-blowing, with each trailer boasting some of the most incredible visuals ever seen on the PlayStation 4 hardware. If Ghost of Tsushima is the final PlayStation 4 exclusive on Sony 's docket, it is shaping up to be a phenomenal swan song for the system – sporting a suitably fantastic Collector's Edition, <br><br> <br>After the announcement that Naughty Dog would be delaying _ The Last of Us Part 2 , _ _ Ghost of Tsushima’...")
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Ghost of Tsushima looks to be properly mind-blowing, with each trailer boasting some of the most incredible visuals ever seen on the PlayStation 4 hardware. If Ghost of Tsushima is the final PlayStation 4 exclusive on Sony 's docket, it is shaping up to be a phenomenal swan song for the system – sporting a suitably fantastic Collector's Edition,


After the announcement that Naughty Dog would be delaying _ The Last of Us Part 2 , _ _ Ghost of Tsushima’s _ release date then came into question. With the way Sony releases its exclusives on PlayStation, Sucker Punch’s newest title is more than likely going to release months after Naughty Dog’s to prevent the titles from cannibalizing each other’s sales. Similarly to _ The Last of Us Part 2 _ and _ Death Stranding _ , Sony has also repeatedly confirmed that _ Ghost of Tsushima _ will indeed release on PS4 (though _ Death Stranding _ actually was released just last month, and with presumably a shorter development cyc

While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.

During the company's final State of Play livestream for 2019, Sony showed a 60-second teaser for a new Ghost of Tsushima trailer. The full trailer will be shown at The Game Awards on December 12 at 8:30 p.m. EST, but the State of Play clip gives viewers a glimpse at what the new trailer could reveal. It begins with a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest on the island of Tsushima, Japan. They spot the game's masked protagonist, Jin, silhouetted dramatically against the light at the edge of the trees. They then draw their swords and charge, and Jin responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him. It's not much, but it does give viewers a hint at how Jin could develop into a "samurai commando, " gaining new tools (like smoke bombs) over the course of the g

Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, Tsushimagame.Com and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.


Between its experienced development studio, beautiful visuals, and intriguing setting, Ghost of Tsushima is undoubtedly one of the most anticipated PlayStation-exclusive games on the horizon. While the game never had a release date, Ghost of Tsushima was reportedly delayed internally, and it probably won't release until late 2020 . If that's the case, it's entirely possible that Ghost of Tsushima could be a PS5 launch title. Either way, it's not unlikely that Ghost of Tsushima' s Game Awards trailer will finally reveal an official release d