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	<title>Rockstar Collection Grand Theft Auto V Release - Revision history</title>
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	<updated>2026-05-11T11:16:59Z</updated>
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		<title>MargartStruthers at 07:14, 24 April 2026</title>
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		<updated>2026-04-24T07:14:39Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:14, 24 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as seen above, Rockstar Games has introduced a brand &lt;/del&gt;new trailer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the multiplayer feature that may or may not hold people over until next year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns out, &lt;/del&gt;the heists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are a four&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player co-op mode, with one person as the leader and the other playing simple crew members. The player in the leader role is tasked with recruiting other players, assigning roles, picking appropriate heisting outfits and the like, while the other members just have to show up, do their job correctly, and make it to &quot;each Heist’s epic fina&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Rockstar Games (the publisher &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer of the Grand Theft Auto franchise), the size &lt;/del&gt;of Grand Theft Auto V &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s map is bigger than Grand Theft Auto: San Andreas &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto IV &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption &#039;s maps combined. But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;picturesque Los Santos setting isn&#039;t all palm trees&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mountains and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occasional flurry of snow ; GTA V &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filled with a wealth of things &lt;/del&gt;to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some forum users have objected &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SuperGamer&#039;s listing on the grounds that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;displays &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unofficially defunct &#039;Games For Windows Live&#039; tag&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember that many retailers employ mock&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ups when advertising similar pre-ord&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spotted by forum member &#039;Metalmarc&#039; over on NeoGAF &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a listing for &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taken from Czech retail website SuperGamer&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cz reveals a GTA 5 title available for PC, PS4 and Xbox &lt;/del&gt;One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formats. Also included in the product&#039;s description is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tentative release date &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;June 13&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC isn’t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only medium currently lacking in GTA 5 goodness&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Releasing just weeks after Rockstar&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s latest triumph&lt;/del&gt;, both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 4 consoles are equally eager &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive the title. While Rockstar ruled out the move as recently as September of last year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new information has now emerged to offer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiny sliver &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope, where an 8th-gen outing is concer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At launch, there will be five separate heists, comprised of at least 20 missions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heists will, of course, be replayable, allowing players to try out the different roles and maybe, just maybe, understand what it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s like &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getaway dri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Our initial idea was &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build on the concept of Story Mode heists &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a new gameplay experience for &lt;/del&gt;GTA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Online that was more focused on cooperation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where everyone could play &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their individual strengths and feel like they had a stake in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcome. One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the challenges is that unlike a heist &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Story Mode, every player needs to feel central to the action at all times, and that’s much more challenging than it appe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds of a next-gen console release remain relatively slim it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s important to note that the &lt;/del&gt;move &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does make sense &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a business perspective&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given the time taken to produce an expected PC port&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar could certainly afford to put together a PS4/Xbox One upgrade at the same time. Indeed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recent success of Crystal Dynamic&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Tomb Raider: Definitive Edition demonstrates &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viability of such a move — a minimum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuss &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a maximum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A year on from the game&#039;s initial release on PS3 and Xbox 360&lt;/del&gt;, GTA V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has yet to get &lt;/del&gt;its first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;piece &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single player story DLC&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However Shawn Fonteno (&lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice actor for main character Franklin) &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now confirmed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more GTA V DLC &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From open-world crime operas &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open-range spaghetti westerns, from substance abusing detectives to detectives who draw a self-righteous line at adultery&lt;/del&gt;, Rockstar Games&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s reputation precedes it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where most &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;companies would be content with one triple-&lt;/del&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise, Rockstar has cultivated several over its 14&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year history &lt;/del&gt;- Grand Theft Auto &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Red Dead Redemption , Max Payne , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;L.A. Noire among &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agent waiting patiently for the c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Along with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock market where players can go from rags &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strangers and Freaks side missions&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general multiplayer gameplay &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA Online &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have rarely been stuck with nothing to do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet with so many GTA &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players having completed the game&#039;s story mode&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans are still asking if Rockstar will add &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single player content into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It&#039;s been &lt;/del&gt;more than a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year since Grand Theft Auto V and GTA Online released&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet the highly requested implementation of online heists are still missing from &lt;/del&gt;the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over the year we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve gone from hearing next to nothing about it; being told &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming soon, then learning it&#039;ll come &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an update after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current-gen versions release. Contrary to the hopes of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late December release due to a rumor &lt;/del&gt;of the content&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s date , however, eager [https://gta5play.com/ GTA 5 online guide|https://gta5play.com/] Online players will have to wait until 2015 for the online heists&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically, &#039;early 2015.&#039; The teasing (and lengthy waiting) contin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;But&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with just nine days left &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2014 it doesn&#039;t seem as though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer is going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make its original timeline &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe they&#039;ve been too busy with the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release on Xbox One &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially true when you consider that Rockstar is also working on GTA Online&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heists as &lt;/del&gt;well as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PC release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game , which are both scheduled for early 2&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until GTA V releases&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our best look at the new first-person mode will come from the &lt;/ins&gt;new trailer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing it off&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Needless to say (but here goes) &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s very impressive. Has this new feature made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game a guaranteed purchase for some of you? How about &lt;/ins&gt;heists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The upcoming PlayStation 4 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One versions &lt;/ins&gt;of Grand Theft Auto V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t just include new content for new and returning players to dig into. While that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with the improved visuals &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bigger multiplayer were probably enough to entice many to make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return trip&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar has implemented an entirely new feature for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming version, which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sure to push people over the edge into &quot;well, I guess I really need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get this again&quot; territ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All those animations are new when you switch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person, because &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all has to be animated to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;camera&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel like a proper first-person experience that I think people would expect. All the timings have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be re&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evaluat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other Grand Theft Auto V news, 10 new screenshots have been released online&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(credit: NeoGaf user Sn4ke_911 ) showcasing &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s protagonists &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they undertake assorted gangland tasks&lt;/ins&gt;. One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unusual screenshot appears to hint at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an underwater co-op level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Trevor piloting a deep-sea one-man submarine in pursuit of either Michael or Franklin. Could gamers be in for a modern day take on a sunken-treasure qu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Described as providing &quot;ambient character&quot; work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these recordings are likely to end up being utilized as part of the game&#039;s background chatter; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general buzz of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city surrounding protagonists Michael, Trevor &amp;amp; Franklin&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, Grand Theft Auto V isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t the first criminal epic to employ cons&lt;/ins&gt;, both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise. HBO&#039;s The Wire assigned many key roles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former hoodlums&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realism often lost on similar &#039;police procedurals&lt;/ins&gt;.&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar is likely hoping &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;echo &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success of that world h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prepare &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wave goodbye &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your social life (and workplace attendance figures); **&lt;/ins&gt;GTA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V ** is very nearly upon us. The latest entry in the award-winning criminal sim franchise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series&#039; fifth core installment arrives later this month &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cap off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7th gen &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In keeping with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasingly gritty and dramatic tone, as well as its general &lt;/ins&gt;move &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more star powered cameos, (think Samuel L&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jackson, Burt Reynolds, James Woods&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bill Hader&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Axel Rose appearing in previous outings) &#039;Lazlow&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;went on to critize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;professionals &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these kinds &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minor roles, stat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to IGN &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar Games parent company Take-Two Interactive revealed that &lt;/ins&gt;GTA V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made $800 million dollars in &lt;/ins&gt;its first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trading, to which they are quite understandably &quot;thrilled&quot; with&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The company revealed that the game became &quot;the highest first day retail sales of any title in the history of the company and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto series.&quot; For a company that &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entire back catalog of [https://gta5play.com/ GTA 5 secrets|https://gta5play.com/] , as well as games like Red Dead Redemption , &lt;/ins&gt;that is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no small feat. But that statement might still be selling this success sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offering four games in one box on what has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several discs&lt;/ins&gt;, Rockstar Games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collection: Edition 1 has been announced for the cost of $59&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 - the orthodox price point for one &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Bundled into the package is L.&lt;/ins&gt;A&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Noire (2010); Red Dead Redemption (2009); Midnight Club: Los Angeles &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete Edition (the tricked&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out version of 2008&#039;s MC:LA ); and &lt;/ins&gt;Grand Theft Auto&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Episodes From Liberty City ( GTA IV&#039;s DLC compilation of The Lost &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damned &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Ballad of Gay Ton&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It baffles me as to why Rockstar would even consider &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is understandable. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Far Cry 3 is a shooter. It’s built as a shooter &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting is a huge part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s appeal. Sure, there’s exploration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the action is Far Cry’s appeal by far&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto &lt;/ins&gt;V, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to pander to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hatred saw the effects of this much &lt;/ins&gt;more than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA V. Being pulled from Steam Greenlight can be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death sentence to indie game developers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Steam is essentially &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in town for newcomers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately for them, Gabe Newell decided that this wasn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t a good decision . Without extrapolating his reasoning, &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice to see someone &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry care about whether &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer has an honest shot and releasing their creation, regardless &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how tasteless &lt;/ins&gt;the content &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tweets about Hatred are much more skewed, and conversation about GTA V&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much discussed &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game press, seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paint a two&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sided issues. Defense of Target&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision as not censorship &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a positive step toward equality were just as rampant, if not more so, than concerns over the kind of precedent their move set&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consider this, if it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not censorship for Target to pull the game, what if all retailers pulled the game? It&lt;/ins&gt;&#039;s well &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within their rights, but it would achieve the exact same effect &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a blatant censorship did. Thus, a de facto censorship - a universal lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;availability that&#039;s not necessarily enforced by law.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MargartStruthers</name></author>
	</entry>
	<entry>
		<id>https://support.theopenroad.cloud/index.php?title=Rockstar_Collection_Grand_Theft_Auto_V_Release&amp;diff=50933&amp;oldid=prev</id>
		<title>WilmaLaidley7: Created page with &quot;&lt;br&gt;Fortunately, as seen above, Rockstar Games has introduced a brand new trailer for the multiplayer feature that may or may not hold people over until next year. Also, as it turns out, the heists are a four-player co-op mode, with one person as the leader and the other playing simple crew members. The player in the leader role is tasked with recruiting other players, assigning roles, picking appropriate heisting outfits and the like, while the other members just have t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://support.theopenroad.cloud/index.php?title=Rockstar_Collection_Grand_Theft_Auto_V_Release&amp;diff=50933&amp;oldid=prev"/>
		<updated>2026-04-22T08:07:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Fortunately, as seen above, Rockstar Games has introduced a brand new trailer for the multiplayer feature that may or may not hold people over until next year. Also, as it turns out, the heists are a four-player co-op mode, with one person as the leader and the other playing simple crew members. The player in the leader role is tasked with recruiting other players, assigning roles, picking appropriate heisting outfits and the like, while the other members just have t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Fortunately, as seen above, Rockstar Games has introduced a brand new trailer for the multiplayer feature that may or may not hold people over until next year. Also, as it turns out, the heists are a four-player co-op mode, with one person as the leader and the other playing simple crew members. The player in the leader role is tasked with recruiting other players, assigning roles, picking appropriate heisting outfits and the like, while the other members just have to show up, do their job correctly, and make it to &amp;quot;each Heist’s epic fina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rockstar Games (the publisher and developer of the Grand Theft Auto franchise), the size of Grand Theft Auto V &amp;#039;s map is bigger than Grand Theft Auto: San Andreas , Grand Theft Auto IV and Red Dead Redemption &amp;#039;s maps combined. But the picturesque Los Santos setting isn&amp;#039;t all palm trees, mountains and the occasional flurry of snow ; GTA V is filled with a wealth of things to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While some forum users have objected to SuperGamer&amp;#039;s listing on the grounds that it displays the unofficially defunct &amp;#039;Games For Windows Live&amp;#039; tag, it&amp;#039;s important to remember that many retailers employ mock-ups when advertising similar pre-ord&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spotted by forum member &amp;#039;Metalmarc&amp;#039; over on NeoGAF , a listing for the game — as taken from Czech retail website SuperGamer.cz reveals a GTA 5 title available for PC, PS4 and Xbox One formats. Also included in the product&amp;#039;s description is the tentative release date of June 13, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, the PC isn’t the only medium currently lacking in GTA 5 goodness. Releasing just weeks after Rockstar&amp;#039;s latest triumph, both Xbox One and PlayStation 4 consoles are equally eager to receive the title. While Rockstar ruled out the move as recently as September of last year, new information has now emerged to offer a tiny sliver of hope, where an 8th-gen outing is concer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At launch, there will be five separate heists, comprised of at least 20 missions. Heists will, of course, be replayable, allowing players to try out the different roles and maybe, just maybe, understand what it&amp;#039;s like to be the getaway dri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Our initial idea was to build on the concept of Story Mode heists to make a new gameplay experience for GTA Online that was more focused on cooperation, where everyone could play to their individual strengths and feel like they had a stake in the outcome. One of the challenges is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that’s much more challenging than it appe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the odds of a next-gen console release remain relatively slim it&amp;#039;s important to note that the move does make sense from a business perspective. Given the time taken to produce an expected PC port, Rockstar could certainly afford to put together a PS4/Xbox One upgrade at the same time. Indeed, the recent success of Crystal Dynamic&amp;#039;s Tomb Raider: Definitive Edition demonstrates the viability of such a move — a minimum of fuss for a maximum of pro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A year on from the game&amp;#039;s initial release on PS3 and Xbox 360, GTA V has yet to get its first piece of single player story DLC. However Shawn Fonteno (the voice actor for main character Franklin) has now confirmed that more GTA V DLC is in the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From open-world crime operas to open-range spaghetti westerns, from substance abusing detectives to detectives who draw a self-righteous line at adultery, Rockstar Games&amp;#039;s reputation precedes it. Where most game companies would be content with one triple-A franchise, Rockstar has cultivated several over its 14-year history - Grand Theft Auto , Red Dead Redemption , Max Payne , and L.A. Noire among the present, and Agent waiting patiently for the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Along with a stock market where players can go from rags to riches, Strangers and Freaks side missions, and the general multiplayer gameplay of GTA Online , players have rarely been stuck with nothing to do. Yet with so many GTA V players having completed the game&amp;#039;s story mode, fans are still asking if Rockstar will add more single player content into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s been more than a year since Grand Theft Auto V and GTA Online released, yet the highly requested implementation of online heists are still missing from the game. Over the year we&amp;#039;ve gone from hearing next to nothing about it; being told it&amp;#039;s coming soon, then learning it&amp;#039;ll come in an update after the current-gen versions release. Contrary to the hopes of a late December release due to a rumor of the content&amp;#039;s date , however, eager [https://gta5play.com/ GTA 5 online guide|https://gta5play.com/] Online players will have to wait until 2015 for the online heists. Specifically, &amp;#039;early 2015.&amp;#039; The teasing (and lengthy waiting) contin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But, with just nine days left in 2014 it doesn&amp;#039;t seem as though the developer is going to make its original timeline - maybe they&amp;#039;ve been too busy with the game&amp;#039;s release on Xbox One and PS4. That&amp;#039;s especially true when you consider that Rockstar is also working on GTA Online&amp;#039;s Heists as well as the PC release of the game , which are both scheduled for early 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WilmaLaidley7</name></author>
	</entry>
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