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	<title>Battlefield 6 New Game Crazy Ideas - Revision history</title>
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		<title>Alecia37Z5877034 at 11:49, 11 April 2026</title>
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		<updated>2026-04-11T11:49:00Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:49, 11 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peak battle royale craze&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practically every shooter that wasn&#039;t Fortnite or PUBG wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get in on the action&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battle royale craze did spawn some awesome &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Apex Legends and Call of Duty: Warzone , there &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been some that just didn&#039;t change much and fell flat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One in particular was Battlefield 5 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm mode&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which fizzled out just as soon as it came &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This new &lt;/del&gt;Battlefield will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come alongside FIFA 22 and Madden NFL 22 &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major launches &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022 fiscal year, on top of other &quot;new and ongoing live services and other &lt;/del&gt;titles.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will follow the release of new content &quot;across &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;broad range of genres&quot; &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will invest in Sony&#039;s PlayStation 5 and Microsoft&#039;s Xbox Series X in the 2021 fiscal year; including four sports games, four games from older properties, four global releases of titles from smaller developers, and two new mobile ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said in his opening remarks that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success of many games including Star Wars Jedi: Fallen Order &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends (which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA Sports have positioned &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue growing and expanding into Asia&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With particular credit given to Fallen Order and Apex Legends , EA has &quot;generated record operating cash flow,&quot; a net revenue &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$1.593 billion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over the last year according to Jorgen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Call of Duty seems to get a plethora of rumors and leaks for its next release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://battlefield2042pedia.com/ battlefield 2042 maps guide|https://battlefield2042pedia.com/] is definitely more tightly sealed when it comes to leaks and rumors. There&#039;s practically no information out there about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but that&#039;s got more to do &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far long as 2020&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty title. Many theories state &lt;/del&gt;that Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would be returning to a modern setting &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of sense&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3/4 as well as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company games saw plenty of success simulating &lt;/del&gt;modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thought &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting isn&#039;t exactly what&#039;s going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise, it&#039;s got more to do with development priority being mispla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s a few options for which setting &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could go next, but the most likely setting &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern day conflict&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few leaks and rumors on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet have come out regarding &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of which seem to agree &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter is returning to a contemporary time period&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a series &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s done both historical time periods as well as modern war settings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely positive and negative points for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern setting if true&lt;/del&gt;. Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs a fresh start&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though the series started with WWII, a modern setting may be the perfect rest&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This shouldn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t discourage DICE &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursuing a battle royale in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with another Battlefield game confirmed for 2021, it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d be worth another shot. That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuming there is another Battlefield battle royale in the pipeline&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s going to be some stiff competition for future battle royales&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mainstays like Fortnite &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends have still stuck around to this day&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evolving &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing with consistent support &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated fanbases&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Call of Duty has proved with Warzone that established franchises can succeed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre as well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so long as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovations is th&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best way &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 to make itself feel truly &lt;/del&gt;next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generation will be environmental destruction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Environmental destruction in multiplayer games is &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;totally new&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it has always been a double edged sword. It creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realism, immersion, and tactical fluidity, but typically suffers from buginess , inconsistent implementation, and can often be exploited &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game-breaking ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get anywhere close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfecting environmental destruction on a large scale, it will instantly set itself apart from the herd&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buildable defenses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crumbling buildings, and artillery craters all worked well in Battlefield V , but taking that design element to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next level is a m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other big takeaways from the call include the fact that Madden NFL 20 &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best performing game &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its series&#039; 30-&lt;/del&gt;year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history, &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live services are expected to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary growth driver in the 2021 fiscal year&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the company will &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four esports franchises in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson also says they will be approaching next-generation consoles &quot;with &lt;/del&gt;some of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our top titles&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; though &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently believed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 will have more of its own exclusive titles at lau&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scale will have to increase massively as well. Pushing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technological boundaries of player counts and game size, yet still maintaining &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast-paced gameplay loop is one of the specialties of the Battlefield series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This time though&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contending with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity of several battle royale games, all of which have impressive scale . At their best, &lt;/del&gt;Battlefield games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make each player feel &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just one small part in a massive conflict&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barely able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shift &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tide &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle on their own. Battlefield 6 will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go above and beyond to convey &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feeling bigger, better, and more beautifully than every other shooter out there. It can be done, and based on its potential, Battlefield 6 is currently the game &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely to do&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, this brings into question what time period Battlefield 6 could take place in. It&#039;s very possible &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series could return to contemporary warfare&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many entries before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise could pull another Battlefield 1 and pick a time &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war that &lt;/ins&gt;games have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarely portrayed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few options for Battlefield 6 in terms of a time period or setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from the most likely to most improba&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quite recently, Russian industry insider Anton Logvinov shared a brief statement on Twitter claiming that Battlefield 6 is not what fans want, although it plays well. Judging by his subsequent commentaries, the insider hasn’t played the game himself while the information was probably coming from third parties participating in closed testing. Shortly after that, another industry insider, Tom Henderson, claimed the contrary stating that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually be what fans of the series want . Interestingly, the source of Henderson’s confidence is pretty much the same &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logvinov’s concerns. According to those participating &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal testing, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is receiving significantly more positive feedback than the previous &lt;/ins&gt;titles. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reception makes Henderson believe that DICE is handling Battlefield 6 in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should satisfy f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent claims&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Battlefield 6 ** &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually going to be what fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series want, according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an industry insider&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The statement contradicts the latest round of leaked information courtesy &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anton Logvinov&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game journalist and insi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield franchise could surprise fans &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something completely new for the series. Perhaps &lt;/ins&gt;not as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outlandish Battlefield Hardline , but something like a completely new time period or setting. There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still a variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflicts throughout world history &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many games, not just &lt;/ins&gt;Battlefield , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still haven&#039;t tackled in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflicts like the American Civil War, the Korean War, and &lt;/ins&gt;the modern &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20th century Middle Eastern conflicts come to mind&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any one of those wars would be a wild departure for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series thus far, but would be incredibly unique. It would give a chance for players to get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lesser conflicts in world history that are worth know&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps the worst thing now is &lt;/ins&gt;Battlefield is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing with an identity crisis&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gritty simulatory modern combat experience &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is known for just isn&#039;t enough. Call of Duty: Modern Warfare does that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also backs that with the characters like Captain Price who make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience more memorable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Modern Warfare &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version of Ground War essentially became &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version of Conquest from Battlefield , minus the destruction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot of what made &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty is now doing &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bett&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During EA Play&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chief studios officer Laura Miele. Towards the end of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA showed off some very early next-gen development footage from EA&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s first-party development studios like BioWare&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Criterion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and DICE&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Our studios are taking their crazy, ambitious ideas &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them real&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual presentation. We are creating epic battles at a scale &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fidelity unlike anything you&#039;ve experienced before&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This is almost certainly &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reference to Battlefield 6 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or whatever Battlefield title is currently in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works for 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, taking that prototype gameplay at face value, it&#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &#039;s key factors of success &lt;/ins&gt;for next&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-gen &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s certainly &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad thing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as having large-scale battlefields that evoke &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simulation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war is exactly what Battlefield has done best &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only major problem is that &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure that these new additions are not just window dressing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These systemic improvements/refinements have to be done with purpose&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sake of being technically impressive without any semblance of gameplay importa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just an interpretation of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen prototypes shown &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA Play Live earlier this &lt;/ins&gt;year&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. EA and DICE have confirmed &lt;/ins&gt;that a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently has a 2021 release window planned. Occasionally rumors &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come out about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next [https://battlefield2042pedia.com Battlefield 2042 Weapons|https://Battlefield2042pedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] game, &lt;/ins&gt;some of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have been proven false , others have no evidence or backing. Overall&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll be interesting to see what&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly in store for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once revered shooter franch&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A modern setting for Battlefield 6 is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most likely choice for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time period&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World War 2 hype/interest died off pretty quickly after 2018&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 already touched on WW2 so the franchise &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving on to something new. Some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular &lt;/ins&gt;Battlefield games like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company and Battlefield 3/4 were also based on modern combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so coming back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;21st century would be a safe bet. Despite the trite comparison, it is worth noting that Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Modern Warfare has seen great success in returning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&#039;s &lt;/ins&gt;most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular time periods as w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alecia37Z5877034</name></author>
	</entry>
	<entry>
		<id>https://support.theopenroad.cloud/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=29794&amp;oldid=prev</id>
		<title>MarciaStephens0: Created page with &quot;&lt;br&gt;Back during the peak battle royale craze, practically every shooter that wasn&#039;t Fortnite or PUBG wanted to get in on the action. While the explosion of the battle royale craze did spawn some awesome games like Apex Legends and Call of Duty: Warzone , there have been some that just didn&#039;t change much and fell flat. One in particular was Battlefield 5 &#039;s Firestorm mode, which fizzled out just as soon as it came &lt;br&gt;&lt;br&gt; &lt;br&gt;This new Battlefield will come alongside FIFA...&quot;</title>
		<link rel="alternate" type="text/html" href="https://support.theopenroad.cloud/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=29794&amp;oldid=prev"/>
		<updated>2026-04-10T15:42:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Back during the peak battle royale craze, practically every shooter that wasn&amp;#039;t Fortnite or PUBG wanted to get in on the action. While the explosion of the battle royale craze did spawn some awesome games like Apex Legends and Call of Duty: Warzone , there have been some that just didn&amp;#039;t change much and fell flat. One in particular was Battlefield 5 &amp;#039;s Firestorm mode, which fizzled out just as soon as it came &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This new Battlefield will come alongside FIFA...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Back during the peak battle royale craze, practically every shooter that wasn&amp;#039;t Fortnite or PUBG wanted to get in on the action. While the explosion of the battle royale craze did spawn some awesome games like Apex Legends and Call of Duty: Warzone , there have been some that just didn&amp;#039;t change much and fell flat. One in particular was Battlefield 5 &amp;#039;s Firestorm mode, which fizzled out just as soon as it came &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This new Battlefield will come alongside FIFA 22 and Madden NFL 22 as major launches in the 2022 fiscal year, on top of other &amp;quot;new and ongoing live services and other titles.&amp;quot; This will follow the release of new content &amp;quot;across a broad range of genres&amp;quot; that will invest in Sony&amp;#039;s PlayStation 5 and Microsoft&amp;#039;s Xbox Series X in the 2021 fiscal year; including four sports games, four games from older properties, four global releases of titles from smaller developers, and two new mobile ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &amp;quot;generated record operating cash flow,&amp;quot; a net revenue of $1.593 billion, over the last year according to Jorgen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though Call of Duty seems to get a plethora of rumors and leaks for its next release, [https://battlefield2042pedia.com/ battlefield 2042 maps guide|https://battlefield2042pedia.com/] is definitely more tightly sealed when it comes to leaks and rumors. There&amp;#039;s practically no information out there about the game, but that&amp;#039;s got more to do with development not being as far long as 2020&amp;#039;s Call of Duty title. Many theories state that Battlefield 6 would be returning to a modern setting , which makes a lot of sense. Battlefield 3/4 as well as the Bad Company games saw plenty of success simulating modern military combat. Thought the setting isn&amp;#039;t exactly what&amp;#039;s going to save the franchise, it&amp;#039;s got more to do with development priority being mispla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s a few options for which setting Battlefield could go next, but the most likely setting is a modern day conflict. A few leaks and rumors on the internet have come out regarding Battlefield 6 , all of which seem to agree the shooter is returning to a contemporary time period. For a series that&amp;#039;s done both historical time periods as well as modern war settings, there&amp;#039;s definitely positive and negative points for a modern setting if true. Battlefield needs a fresh start, and even though the series started with WWII, a modern setting may be the perfect rest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This shouldn&amp;#039;t discourage DICE from pursuing a battle royale in the future, and with another Battlefield game confirmed for 2021, it&amp;#039;d be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline, there&amp;#039;s going to be some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around to this day, evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The best way for Battlefield 6 to make itself feel truly next generation will be environmental destruction. Environmental destruction in multiplayer games is not totally new, but it has always been a double edged sword. It creates a sense of realism, immersion, and tactical fluidity, but typically suffers from buginess , inconsistent implementation, and can often be exploited in game-breaking ways. If Battlefield 6 can get anywhere close to perfecting environmental destruction on a large scale, it will instantly set itself apart from the herd. Buildable defenses, crumbling buildings, and artillery craters all worked well in Battlefield V , but taking that design element to the next level is a m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series&amp;#039; 30-year history, that live services are expected to be a primary growth driver in the 2021 fiscal year, and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles &amp;quot;with some of our top titles,&amp;quot; though it&amp;#039;s currently believed the PS5 will have more of its own exclusive titles at lau&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scale will have to increase massively as well. Pushing the technological boundaries of player counts and game size, yet still maintaining a fast-paced gameplay loop is one of the specialties of the Battlefield series. This time though, Battlefield 6 will be contending with the popularity of several battle royale games, all of which have impressive scale . At their best, Battlefield games make each player feel like just one small part in a massive conflict, barely able to shift the tide of battle on their own. Battlefield 6 will have to go above and beyond to convey that feeling bigger, better, and more beautifully than every other shooter out there. It can be done, and based on its potential, Battlefield 6 is currently the game most likely to do&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarciaStephens0</name></author>
	</entry>
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